AI Insights · Timothy · January 2022
Top 5 2D Cartoon Games on iOS in Germany Q4 2021
Explore the performance trends of the top 5 2D cartoon games on iOS in Germany for Q4 2021, including downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 2D cartoon games on iOS in Germany saw varying trends in downloads, revenue, and active users. This data, provided by Sensor Tower, offers a clear snapshot of the market's performance during this period.
Coin Master from Moon Active experienced a notable increase in weekly revenue, peaking at approximately $466K in the week of November 22. Weekly downloads showed an upward trend towards the end of the quarter, reaching around 5.6K in the final week of December. The game maintained a stable number of weekly active users, fluctuating between roughly 35K and 38K throughout the quarter.
Clash of Clans by Supercell saw significant weekly revenue fluctuations, with a peak of around $514K in the last week of September and another high of $459K in the week of November 29. Weekly downloads ranged between 11K and 21K, with the highest number recorded in the week of December 20. Active users remained robust, consistently above 1.3M, peaking at approximately 1.5M in late December.
Candy Crush Saga from King demonstrated steady revenue, with weekly earnings mostly ranging between $225K and $280K. Downloads varied, with a notable peak of around 20K in the week of December 20. The game maintained a stable user base, with weekly active users hovering around the 220K mark throughout the quarter.
Hay Day, another title from Supercell, had weekly revenue fluctuations, peaking at about $260K in the week of November 29. Downloads saw a consistent rise, reaching around 24K in mid-December. Active users showed a strong upward trend, increasing from approximately 334K at the start of the quarter to over 500K by the end of December.
Royal Match by Dream Games had a steady revenue stream, with weekly earnings typically between $126K and $151K. Downloads peaked at around 16K in early October but generally declined towards the end of the quarter. The number of active users saw growth, reaching approximately 128K in early December and ending the year at around 127K.
For more detailed insights and data, visit Sensor Tower.